Text on Vive is still blurry with the new VR graphics presets. Here's the difference between using in-game graphical settings vs SteamVR supersampling : EliteDangerous
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The improved visual difference between "no supersampling" (1.0x) and "0.65x in-game SS and 1.5 Oculus Debug Tool SS" (still effectively 1.0x) | Frontier Forums
Roadtovr: Facebook Develops AI Supersampling to Boost Rendering Performance for High-resolution VR Headsets | ResetEra